Sunday, 29 April 2018

PAPERS, PLEASE



Being brought up in a country that was neither truly communist nor capitalist, a country that would let everybody in and then keep track of their activities, had goulags and rock'n roll festivals, aimed high and died in a conflict between its petty tribes, I just had to fall in love with this game.In fact I have a love-hate relationship with this title, same as with Bully and GTA, and  especially after years of living under sanctions in the 90s and the 00s.

Being a third-rate god stamping passports and deciding on people's fates, you're spotting smugglers, bombers, idlers and regular people  as they try to cross the Kolecha border and enter the  the promised land of Arstotzka. You are not just checking names, dates, passes, visa details, but are also dealing with bribes, moral issues, personal and family histories and tragedies, and your own humanity in the process. You are a good peson doing reproachable things, even though you appear to have been given an illusion of choice, and you do everything in your power to allow your country to thrive.

Up until 19th century there were no borders as such and our predecessors had greater freedom of movement than we do now. It would be wild if somebody made a game about a 19th century person crossing imaginary borders, doing so in a wold where national states were still just a vague concept.




Saturday, 21 April 2018

LEVEL UP LIFE


A number of applications attempting to gamify a certain area of life have appeared in the past decade or so, mostly in areas like fitness or work or organisation , and mostly in isolation. I've always admired the fact that applications came dangerously close to being games at times, while still managing to persuade the "serious" users they were running an application en route to self-betterment,. But what if we actually wanted to gamify any and all aspects or tasks of everyday life and  have them presented as itemised characteristics? The textual adventure, the role-play ,the pixelated graphic design of LEVEL UP LIFE all appeal to the intended age group - a struggling 30-to-40 year olds , slackers by design. And its not just about the cute exterior- the game will help you with your goals just as any self-help book or time management course would. You choose 13 areas building your culture, talent, power talent, charisma through daily, weekly, monthly or unique tasks.

If you appreciate blurring the lines between an application and a game  LEVEL UP LIFE might just  be the right title for you.