Friday, 7 October 2016
I AM BREAD
Being a slice of bread isn't easy- you have to surpass your bodily limitations, fight the physics of rectangular movement, move across tricky surfaces without dirting yourself too much in the process so that you still be edible after jumping into a toster. So many things to consider.
The very first bread simulator out there wasn't warmly received by the critics or the global gaming community, but it's revolutionary in the sense that it takes us places we never dreamt of visiting. I've always dreamt of inanimate objects imbued with life in games and concepts that would make us question our human identity without actually questioning it. And though such entities were present in gaming as early as mid-80s , they always appeared in the form of sprites who came at us.
I would add interactions with flies, cockroaches and other insects to spice it all up, but the game is perfect as it is.The concept and the absurdity of it is what makes the game stand out. Highly recommended!
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