Monday, 9 January 2017

ANOTHER WORLD/ OUT OF THIS WORLD



This was the first genuine cinematic experience in gaming I had. It was as if the game maker had done his first movie debut and not a game. A b-movie , but a strong one nevertheless. Its pacing was that of a movie, the soundtrack was that of a movie, the photography was given so much attention to actually fool you into believing you're watching one. No score or stats appearing on screen, no intrusive music or tunes that would come in the away of the general feeling of alienation and loneliness. Great rotoscoping results I only saw in "The Lord of the Rings" cartoon before that. Playing with expectations just like in real movies  with sudden changes or subtle hints at changes through introducing details /objects further hightened the experience. And just like the movie makers of yesteryear who knew not to overdo  it with special effects , he kept monsters and sprites  more in the realm of contours and hints than finished products, thus making it still fresh for players who'd be willing to play it in 2017.

 It was so "out of this world" and such a unique account of loneliness in the modern world that whenever I revisited it on any platform I would just confirm what I initially thought of the game- this title had to be autobiographical. The hero wakes up in the alien world he cannot make head nor tail of. One cannot ascertain the where and when of this world, and  the feeling of being lost permeates  the entire narrative. The friendly alien helping the hero only makes everything even more distant and desperate.Danger lurks everywhere. That simply had to be what the game maker thought of the world he grew up in and of the people around him.

Try this cake. It's delicious.


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