Monday, 27 January 2020

KIDS




The second interactive animation by Michael Frei and Mario von Rickenbach presents another compelling meditation on the human condition. This time it has to do with crowd mentality and the clean slate mind of a child. Growth implies conformity and willing to fall over the precipice if others do so. Even if they reject to follow others they will eventually be misled by somebody else. The dark chasms kids fall into is dark and milky and resembles intestines, and digestion is painful. It is invigorating to participate in a massive flapping of hands or singing in unison or swimming through dark waters of life in company, but do our attempts at establishing connection with others really bring us any closer to understanding our own life? Or could this game be about something else entirely?



Wednesday, 22 January 2020

PLUG AND PLAY




I thought it was time people used actual video art/ video works in gaming. Sure, Plug and Play is confusing and outright bizarre as a video game , but it works perfectly well as a piece of art sending a powerful message to the viewer,the player. A nightmarish meditation on connectivity and isolation where people and circumstances are sockets,plugs,coins and fingers shows us a life full of half-uttered sentences,emotional and verbal outbursts,the hurting within and outside groups, and all of that is exceptionally depicted with brilliant , hand-written animations and the sparse sound and musical accompaniment highlights.This interactive animation has come closest to a true game of art I've ever seen.

Friday, 10 January 2020

MOSAIC




Any game that dares tackle whatever is mundane in our own lives deserves our utmost respect. And if it happens to do so in a visually compelling way it is bound to become a classic. Though your life might not be as bleak, you’ll see aspects of your nameless protagonist’s life that are readily identifiable. The tasteless meals, the meaningful corporate life of chasing other people’s rainbows, the joyless world of meaningless social interactions and relations, the bland and empty entertainment-everything’s there. The compendium of useless actions and toils is further emphasized by clunky controls and 3d graphics and music that comes off as both optimistic and claustrophobic. It is by putting up a mosaic of your  mundane life that you become aware of the need to change it. In truth, I was expecting something else by becoming proactive, something more daring and unrestrained, a bolder statement against  the world that made the protagonist a shadow of his former self as a perfect ending for this beautiful short game. Or maybe the game was supposed to let us know that misery always remain part of our existence, whether or not you pull the plug. No game’s perfect, right? Games are just games.