Any game that dares tackle whatever is mundane in our own lives
deserves our utmost respect. And if it happens to do so in a visually
compelling way it is bound to become a classic. Though your life might not be
as bleak, you’ll see aspects of your nameless protagonist’s life that are
readily identifiable. The tasteless meals, the meaningful corporate life of
chasing other people’s rainbows, the joyless world of meaningless social
interactions and relations, the bland and empty entertainment-everything’s
there. The compendium of useless actions and toils is further emphasized by
clunky controls and 3d graphics and music that comes off as both optimistic and
claustrophobic. It is by putting up a mosaic of your mundane life that you become aware of the
need to change it. In truth, I was expecting something else by becoming
proactive, something more daring and unrestrained, a bolder statement
against the world that made the
protagonist a shadow of his former self as a perfect ending for this beautiful short
game. Or maybe the game was supposed to let us know that misery always remain part of our existence, whether or not you pull the plug. No game’s perfect, right? Games are just games.
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