Friday, 10 January 2020

MOSAIC




Any game that dares tackle whatever is mundane in our own lives deserves our utmost respect. And if it happens to do so in a visually compelling way it is bound to become a classic. Though your life might not be as bleak, you’ll see aspects of your nameless protagonist’s life that are readily identifiable. The tasteless meals, the meaningful corporate life of chasing other people’s rainbows, the joyless world of meaningless social interactions and relations, the bland and empty entertainment-everything’s there. The compendium of useless actions and toils is further emphasized by clunky controls and 3d graphics and music that comes off as both optimistic and claustrophobic. It is by putting up a mosaic of your  mundane life that you become aware of the need to change it. In truth, I was expecting something else by becoming proactive, something more daring and unrestrained, a bolder statement against  the world that made the protagonist a shadow of his former self as a perfect ending for this beautiful short game. Or maybe the game was supposed to let us know that misery always remain part of our existence, whether or not you pull the plug. No game’s perfect, right? Games are just games.

 

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