Showing posts with label platform game. Show all posts
Showing posts with label platform game. Show all posts

Thursday, 10 January 2019

GRIS



This is the most visually astounding and satisfying game I've ever played. Although less expansive than its 3d counterpart Journey which is a personal all-time favourite, GRIS leaves you completely in awe of what the game designers achieved. When you play a game and its visual component beats everything else you've ever seen in a game the gameplay comes second.It's as if the designers in this game had over 500 years of art and design experience collectively - it's daunting how immersive  admiring someone's artistic achievement can be, as it completely affects the gaming experience itself. You seem to foget you're actually playing a cleverly designed platform game.This is what Dali\s Dysney movie should have looked like.

Thursday, 14 September 2017

BUBBLE BOBBLE



My sisters loved playing this classic, my dad loved it , hell, I even  got my mom to play it once - and she hated video games.What was so enticing about this title? Was it the fact that it was one of the few genuine 2-player experiences from the 80s that did it for this classic? Aside from trapping enemies in a bubble and popping them and jumping platforms, the two B brothers must have offered something je ne sais quoi  to earn the status of a classic. It must have been the head-spinning and the cuteness that did it for all of us.The cute factor and the world that displayed this cuteness worked just as well in the arcade or an amusement park or on my friends NES whenever I would play it - there was always somebody asking to join me in my Baburu Boburu adventures. And yes - the iconic game soundtrack was heaven!







For all that it’s a great game inspired by a merely good one, Bubble Bobble was not, in itself, hugely influential—with the possible exception of the magnificent sequel Rainbow Islands. Between them, perhaps, they simply managed to perfect the formula. RS

Friday, 18 August 2017

NEBULUS



I loved having someone else play this game while I observed Pogo the main character always being at the centre of the screen with everything else moving around him. The fake 3d looked pretty real to me and it was one of those c64 titles that you were bound to play for the value of graphics alone. Sure, it was all about memorization and you were supposed to learn where all the tricky bits were , but the experience of playing this "tower toppler"  was incredibly fun..It was only later that I learned that Pogo and Populus were beloved by people owning other home computers at the time , and that other ports were equally entertaining and pleasing to the eye. The rising platforms, the simple form of sprites and the sense of depth in perception combined with decent game mechanics on both the towers and the bonus levels made this title a gaming delight.

It might have failed as a sci-fi title if anyone considered this to be a sci-fi game to begin with , but it is an absolute classic of a platformer.  It did not spawn a host of clones and new games, but those that appeared (Phatasmagoria for dos!) were always eagerly played by yours truly/