Showing posts with label text adventure game. Show all posts
Showing posts with label text adventure game. Show all posts
Wednesday, 12 February 2020
AI DUNGEON
In the early-to-mid 80s textual adventures were almost as equally popular as arcade titles as they allowed for the imagination spread its wings. The players would easily transport themselves into some imaginary world and didn’t even require the accompanying images that some late 80s titles had. There was one thing that kind of spoiled the fun - you were extremely limited in your variety of answers and actions and syntax and the content that the author of the adventure intended for you. We would nevertheless have a go at writing obscenities or absurd instructions in hope of triggering an intelligent response. Enter AI Dungeon.
This game allows you to make any appropriate or inappropriate comment, action, detour, and anything you type gets immediately recognized and responded to by AI. There are virtually no limits as to what you could write on the screen. As a result, the main story frame, if there be any, can be cut short as many times as you like with as many bizarre things as you like. I sense this game could even be a great creative writing exercise on how many new narrative episodes or subplots to add without completely destroying the main plot.
This is exactly what we;ve always wanted from a textual adventure. A genuine breakthrough.
Sunday, 31 December 2017
FAR FROM NOISE
Not the most perfect choice for a New Year's post , but certainly an important moment in gaming history. I was about to write something about this game yesterday when I heard that one of my 16 year-old ESL students took his own life by jumping off a balcony of his family apartment. A great kid who was far superior to me at everything he undertook and was gracious and kind.
The game starts with all the questions a living human faces - fear, doubt, transience of one's physical existence, reality and fabrication in one's life, one's place in the grand scheme of things, the lack of purpose, the loneliness etc The idea for a game is unique - an old car with a young woman inside is balancing on a cliff overlooking the vast ocean. Aware of the predicament she got herself in, she tries to make sense of it all and reflect on her own life, first on her own and later in a company of a wise deer.The author gravitates heavily towards and builds the girl's character around his own philosophical views, namely those of naturalism and transcedentalism. The girl came to a place she used to visit as a kid, and you can almost see the storm that goes through her mind as she reflects on her failures and inadequacies. It takes a deer talking nature and natural phenomena such as rain and lightning and thunder to bring her round to a different understanding of life and Universe.
A high level of interaction is successfully achieved solely by using dialogue and life story building around the main character which is close to impossible to achieve in textual adventures. Animations liven up the pace, every details serves the narrative.The game could do without additional intermezzos of poetry, but unlike those recorded lectures in EVERYTHING they are not that demanding and don't grab your attention that forcefully. The conscious decision to not include voice acting and limit the game to texts and background music and ambience is another brilliant way to keep the emphasis on Nature and its grandeur. The intellectual clash between the deer and the girl is reflected in their different use of language, but the rift seems to be growing smaller as the story unfolds. Or not?
Despite this being a game changing title for me, I feel the author is trying to impose his views on us and grin derisively at the world and I think it would be even more ground-breaking if he developed several different characters adhering to different philosophies the player could choose from. This way we only get to see the author's views as the story unravels and him toying with a young mind who might have had enough. Free will, yes, but moral responsibility first and foremost.
Friday, 15 September 2017
FAÇADE
This game recreates the feel of a dinner invitation you unwillingly accept only to find yourself amidst serious marital quarrels and ugliness that a stale relationship gives birth to at times. Nobody wants you to be a marriage councellor, but you have to simply turn into one for the sake of your own mental well-being. Fake it through uncomfortable theatrics and jabs at topics like parents, money, careers, personal traits etc and steer the couple towards a reconcilliation of some kind. Or pick a road more frequently travelled nowadays and ruin the dinner even further with insults and bad words, budding in and neglecting your guests' feelings, all leading to Trip and Grace seeing you out and continuing their quarrel behind closed doors. Either way, you clearly see the effect of your comportment.
This game is a beacon of light for all the wannabe interactive dramas that put too much emphasis on graphics and too little emphasis on the story and the way it unfolds. And yes, the visual side reminds me of "Waking Life" and "Scanner Darkly"
Sunday, 2 July 2017
COLOSSAL CAVE ADVENTURE
This game was not only the first text adventure game ever, but also the game that inspired many rogue-like and role-playing elements in the games that were to come. Exploring a mysterious cave to find the rumoured riches comes with simple and effective sets of commands and the narrative unfolding of the story that is entertaining and conversational enough to keep you interested throughout. Even some words and sentences from the game became concepts in later games. For a pre-80s computer game this must have been a true revelation.
I played this game on my ZX as a kid, and I greatly enjoyed playing it and looking at the accompanying pics , but when a friend of mine recently posted the news of the original version being available online I had to try it, realizing I enjoyed it more. It probably had to do with the absense of pics and the feats of imagination that make the game so enjoyable.Playing a book and not a movie. And this comes from someone who never enjoyed text adventure games that much anyhow.
A true gem that needs to be played and appreciated.
http://www.amc.com/shows/halt-and-catch-fire/exclusives/colossal-cave-adventure
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