Saturday, 24 September 2016

140



Another rhythm game that perfectly illustrates  the point I was trying to make in my previous post. 140 is a simple platformer that could have been made on any early 8bit system , but could only make sense today, in the age where electronic music and its culture of minimalism has completely infiltrated our lives and minds. Each movement of the triangle, each platform landing, each  fall,each life lost, every single arrival at a half-circular platform that announces a new level, the imaginary city skyline that rises and drops to music is built around an electronic tune of an idm/acid tech-like structure that you mix and alter by playing the game. Even the techno sequences in the space-shooter-like or the puzzle-like part of the game are musically embellished  by what you do.And all of this is possible due to masterful programming by Jeppe Carlsen's highly musical, synesthetic mind. When you move you're a black circle, when you jump you're a black triangle, and when you stop you're a rectangle. So idiotically simple , yet so brilliant!

I can totally see myself being a guest dj somewhere and banging a sweet , classy acid-tech tune just by playing this masterpiece.

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