Thursday, 17 November 2016
LITTLE COMPUTER PEOPLE
I value this game over any other "God"-simulation or pet simulation as it blends the two concepts before each of them properly appeared in video games (feel free to correct me if there were previous uses of any of the two in video games or electronic games of any knd) . I absolutely adored being a caretaker for the little people who "lived" inside my computer in a wonderful two-storey dwelling.
When a new little person is generated by the computer they go about their daily routines and you can initiate contact or they might do it. They won't be coerced into talking to you. They decide whether to talk or play poker or play a piano tune for you or to themselves or otherwise. Using cuss words or hurling sarcasm at them will only get you further from them complying to your requests. A "pretty please" won't help either.This is exactly what makes this game so intriguing- at times I felt as if I was bullying them or encroaching on their privacy. I felt bad. And giving them gifts in forms of records, books. computer games didn't help. Sometimes I would go for days without playing the game, that's how uneasy I was about the whole thing.The only thing I had to do was to leave them food and see to their drinking water to keep them alive. And so the pretense of little people living inside computers worked - I thought about my characters starving to death or dying of thirst while I went about my own daily routines.
My late father finally said the disc had to go.
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