Saturday, 12 November 2016
LSD DREAM EMULATOR
When I was a kid I greatly enjoyed game intros and scene demos displaying the graphic capabilities of the C64. They were done with utmost attention to detail and they were messy and loud at the same time and you would often leave the demo amazed at what was achieved there. The hunger for Amiga and C64 demos never stopped and it became a noble tradition to this very day. The C64 demos we've seen in the competitions and displays in the last four years far exceeded anything we've seen on these defunct machines so far.
Playing this title back in the 90s I had the feeling that the creators of the game absolutely enjoyed the demos we all did. Based on a dream journal, LSD is an first-person exploration game where the player navigates a surrealist world. If you bump into a wall, you're transported to another surrounding, and bumping into creatures, people, animals and anything in between will get you introduced to a unique surrealist surrounding. After a 10-minute dream you will "wake up" and be presented with a graph of your progress and states induced, and when you get back to the game, a new dream may easily be influenced by the previous one. After experiencing a certain number of dreams you earn the right to "flashbacks" that transport you back to previous dreams you could relive in a number of ways. The experience is further intensified by IDM contemporaries such as Warp Records' mu-Ziq.
I think this concept should be taken further and be reintroduced into the gaming world with only slight alterations. A player might enter key words and phrases of a dream they dreamt and provide other sensory data remembered so that the algorithm could generate a chance world the player could traverse.A sort of No Man's Sky for the exploration of synapses, sold for the price of your average indie title.
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