Wednesday, 5 April 2017
NOBY NOBY BOY
This is an experimental game, a game which stretches your character to fantastic proportions, and in which stretches your our understanding of what a game is or could be. Is the absense of a clear objective , a discernible goal within a game allowed in games? Can we call such games games?
You control a pink four-legged creature called Boy who's in direct communication with the Sun who sends Boy's regards to the Girl. Wierd pop tunes that verge on being annoying to an unaccustomed ear are wonderfully paired with odd controls and camera views and randomly generated sandboxes that inhabit a unique and odd-looking world the Boy lives in. Boy eats people and objects and stretches and that's pretty much what he does all throughout the game.
The Girl's directly linked to The Boy, and she stretches whenever somebody playing the game stretches.The randomly generated sandboxes unlock planet by planet to all the players as they collectively play a giant single-player game and help Girl reach another planet in the Solar system, unlocking new sandboxes. The author of the game thought it would take years and years to unlock all the planets and that the interest in the game would wane without gamers ever unlocking all of them, but it only took 2489 days for the Girl to connect all the planets in the system and get back to Earth . That's how engaging this game was/is to those who played it.
Is this a game about love and finding your significant other? Is it about loneliness and our voracious appetites? Is it about evil in this world , as some might suggest? The critics view the game as a non-game, as an experiment in form and to some degree I can relate to that. But shouldn't each new game challenge us and not be just another eye candy to waste time on? It has interesting gameplay, odd mechanics and it's immature, childish, absurd and fun. You should definitely give it a try.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment