Showing posts with label multiplayer. Show all posts
Showing posts with label multiplayer. Show all posts

Monday, 19 November 2018

PUSH ME PULL YOU





Been waiting for ages to see this gem come out. I  remember seeing people play the beta version  somewhere on Youtube and thinking how great it was to invent new sports. And while at it,  why not alter players to the point of their physical appearance defining the very game? CatDog finally got their own sport and it works beautifully- it is fun, weird, and the controls are easy to learn but impossible to master as the awkwardness of physical movement  is a substantial part of this game and it's charm.  You keep coming back to it, satiating  your sick desire to  see and  be two human bodies seamed at the waist  claiming the ball and owning  their half of  the playground. With different modes and a possiblility to move both heads with a single controller, or share controls with a friend on a single controller, PUSH ME PULL YOU becomes an even more exciting ride. It  will surely become a timeless co-op family multiplayer  classic that everyone will still love revisiting 20-30 years from now.


Tuesday, 7 November 2017

CUPHEAD




There's been a lot of nitpicking about this game. It's nothing more than a collection of bosses, the Cuphead character lacks character, we've all waited too long for this and it doesn't live up to the hype etc.Forget that.

From an era of animation that produced hundreds of cartoons that are now banned for their social,racial,chauvinist undertones  comes a game celebrating the years of uncertainty and fear dressed in cuteness and duelling with the devil.The distorted world Cuphead's living in is a map, a menu for the voracious and lost,  depicted with faded colours. Characters are monomaniacal and blind to anything around them.The authors have they even toned down  the racial  and chauvinist stereotyping of  some of  Max Fleischer and Tex Avery's cartoons  (Mexicans, East-Europeans, Italians).They softened it down but still retained the characteristic physical features for characters and bosses. The fact that the devil is also entitled to the souls of the bosses you fight with to free your soul of smelling your own flesh roast till there's no tomorrow only goes to show you how thorough the game makers were in outlining the story. Why go there? Why not?An era that had dance marathons  deserves to be presented in the form of a game as it is eerily similar to contemporary experience.There's almost an educational value to this game.

But there is so much more to this than making a threnody for the Roaring 20s and the frightening 30s - it's a fun and highly addictive game  requiring skill and alertness acquired through trial and error, just like the favourties from the 80s and 90s we loved as kids. If nothing else , Cuphead should be praised for all the love, painstaking exploration and creativity put into it.


Sunday, 29 October 2017

FLOW




It's a game about a microscopic being going about its daily business in a water-like microworld, eating other microscopic organisms or using them to cross to other planes, growing and evolving and becoming more complex as it goes further into the deep, arriving at a black mass where its journey ends. Simple and cute, I know. But the sensation you're left with way surpasses the game's premise, same as with JOURNEY - it's about the trip itself more so than anything else, but unlike Journey where I traversed sandy expanses with ruins left behind long-gone civilization and felt the journey  reflected a uniquely human existence at its core, Flow  finds you in a primordial soup where you're every living being that ever lived rising from and giving itself to the cycles of matter. It's about  womb, water, blood, fear of Microcosm and Macrocosm intertwined. You can't die in this game. Everything's in flow.


Thursday, 18 May 2017

LEMMINGS



Ported to a number of different systems, Lemmings proved to be one of the biggest video games success stories of the 90s. A simple, unique and addictive concept of successfully guiding a number of lemmings to the level's exit by assigning 8 different tasks to 8 of them while paying attention to all the others in order to get as many of them to the exit gate by navigating and changing the levels' landscape became an instant iconic title in the  Amiga universe and one of the games most readily associated with Amiga. It inspired clever games across different gaming eras, from The Lost Vikings to Max and the Magic Marker and beyond.
120 beautifully designed and well-structured levels (or 20 in a 2-player mode) with ascending difficulty level throughout are still an eye-candy and still bring genuine joy to the player.
The music could have been given greater care with arrangements and sounds, but again it was the era of the unfortunate 16bit OGTs.However, this is insignificant compared to how great this game was and still is.

Wednesday, 5 April 2017

NOBY NOBY BOY




This is an experimental game, a game which stretches your character to fantastic proportions, and in which stretches your our understanding of what a game is or could be. Is the absense of  a clear objective , a discernible goal within a game allowed in games? Can we call such games games?

You control a pink four-legged creature called Boy who's in direct communication with the Sun who sends Boy's regards to the Girl. Wierd pop tunes that verge on being annoying to an unaccustomed ear are wonderfully paired with odd controls and camera views and randomly generated sandboxes that inhabit a unique and odd-looking world the Boy lives in. Boy eats  people and objects and stretches and that's pretty much what he does all throughout the game.

The Girl's directly linked to The Boy, and she stretches whenever somebody playing the game stretches.The randomly generated sandboxes unlock planet by planet to all the players as they collectively play a giant single-player game and help Girl reach another planet in the Solar system, unlocking new sandboxes. The author of the game thought it would take years and years to unlock all the planets  and that the interest in the game would wane without gamers ever unlocking all of them, but it only took 2489 days  for the Girl to connect all the planets in the system and get back to Earth . That's how engaging this game was/is to those who played it.

Is this a game about love and finding your significant other? Is it about loneliness and our voracious appetites? Is it about evil in this world , as some might suggest? The critics view the game as a non-game, as an experiment in form  and to some degree I can relate to that. But shouldn't each new  game challenge us and not be just another eye candy to waste time on? It has interesting gameplay, odd mechanics and it's immature, childish, absurd and fun. You should definitely give it a try.







Thursday, 15 September 2016

GOAT SIMULATOR



A true ode to absurdity of today's gaming industry and a fine example of sheer brilliance this is ! Aren't we tired of playing GTAs, inflicting  pain on other human beings in our digital surroundings and having a vast terrain to indulge ourselves in some well-earned anti-social behavour , and while we're at it, playing a franchise that's almost 20 years old? The GOAT SIMULATOR laughs at the staleness of the current gaming industry that hides behind proven titles ,being too afraid to try anything new. So be a goat and do damage and hurt people , you won't feel the same as IF you lead a human protagonist. Strangely enough,  it does look like the goat is either on drugs (ragdoll physics) or being seriously affected by some airborne agents -how do we fail to perceive the same rabies in humans while we play out GTAs? It only takes a "joke prototype from an internal one-month game jam"(https://en.wikipedia.org/wiki/Goat_Simulator )  to show how boring and repetetive the gaming mainstream is.