Tuesday, 18 September 2018

HOCUS




A 3d puzzle game based on impossible perspective and objects? Yes, please! Although Monument Valley  pioneered the concept of using impossible perspective in a game, it also sugar-coated it  and made it more about construction and the combination of pieces, the lovely designs and the music phrases that accompany movements across moving platforms, while Hocus focuses on the undilluted experience of enjoying the unsettleing and alluring  objects/drawings in the style of Duchamp, Escher, Penrose and McDonald. It's about consciously observing the geometry of each object while trying to find a way out for your red cube. The design is simple and effective , the controls are basic and levels progress with grace, each offering you the same exhilaration you felt when observing Escher's staircase drawing for the first time.

No comments:

Post a Comment