Showing posts with label casual. Show all posts
Showing posts with label casual. Show all posts
Tuesday, 18 September 2018
HOCUS
A 3d puzzle game based on impossible perspective and objects? Yes, please! Although Monument Valley pioneered the concept of using impossible perspective in a game, it also sugar-coated it and made it more about construction and the combination of pieces, the lovely designs and the music phrases that accompany movements across moving platforms, while Hocus focuses on the undilluted experience of enjoying the unsettleing and alluring objects/drawings in the style of Duchamp, Escher, Penrose and McDonald. It's about consciously observing the geometry of each object while trying to find a way out for your red cube. The design is simple and effective , the controls are basic and levels progress with grace, each offering you the same exhilaration you felt when observing Escher's staircase drawing for the first time.
Sunday, 12 November 2017
ANOTHER LOST PHONE : LAURA'S STORY
Feeling ill at ease with passages of deeply personal reminiscences found in artists' autobiographies?Feeling as if you're encroaching upon their privacy while catering to their self-gratification? Then this game is not for you.
We've all grown into wonderful underachievers turning to other people's woes and failures for comfort and we can't help it. If you found somebody's phone in the street, would you explore it before returning it? Would you bother looking for wifi passwords, data, e-mail and social media content, calenders and business communication to find out what happened to the owner of the phone? By exploring and testing Laura's phone to pick up the pieces you test yourself on how far you can go.
Looking at another person's smartphone through your own phone adds to the creepy Big Brother feel to the game and the concept itself is original, simple and elegant. marinating in juices of an intriguing story that unravels in a surprising way.
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