Showing posts with label Atari. Show all posts
Showing posts with label Atari. Show all posts

Wednesday, 28 March 2018

PAPERBOY




They don't make them like they used to. Ok, not true, but still - 80s and 90s are replete with oddities that made your usual genre of preference a unique gaming experience. Paperboy does exactly what it says on the tin, and not only will it cater to those Generation Xers who knew exactly what it meant to flip a burger or deliver newspapers to "learn to appreciate the value of money" and afford a new 8bit or 16bit gaming system, but it will also appeal to Millenials, and not just to those Millenials who  search for gaming document of days gone by.

The premise is simple- a paperboy has to deliver his round and throw papers to as many houses of subscribers without being bit by dogs, or hit by a myriad of moving objects, cars, carts, raving neigbours, breakdancers, toys  etc. With some time needed to get acquainted with controls and the scrolling, it plays well and you slowly grow to like evading death traps while trying to keep Daily Sun's readers happy. Even if you do get fired , you get fired to an awesome soundtrack playing in the back.

One can easily of a counterpart from the 90s it inspired. Less death and less guns , though.

And, uhm, don't play the Commodore 64 version , it's really bad.

Sunday, 11 February 2018

PARADROID




Though it was later ported to several systems and its life was prolonged well into the early naughties, this gaming phenomenon is largely associated with the good-ole c64. It is still regarded by many as the greatest c64 exclusive ever  to have graced the screens of our TV sets.

Hostile service robots have "gone mad" and taken over a spaceship killing its entire human crew. Your robot is beamed aboard  with a mission to sweep the ship clean deck by deck, removing the unruly robots and investigating everything before pressing the ship's self-destruct button. Unlike many c64 multidirectional shooters, Paradroid doesn't overdo it on desperately trying to make  the best possible shooting experience for a player ,and  makes up for graphic limitations with suspense and nervous anticipation instead, as other units become visible only after you've entered a room. The in-game puzzle of invading other robots CPUs and busting their circuits is a great complement to the shooter and makes this one of the most intriguing gaming experiences of old. Body snatching and destruction  never had a level of sophisticated presentation that high in a game up to that point. The beeping sounds adding to the nervous anticipation and the cold hollowness of an abandoned ship  and the conscious decision to not include in-game music  further highlight  the masterful presentation and enrich the gaming experience.

Paradroid remains a ground-breaking classic and it's easy to realise its value once you've tried it.


Saturday, 10 February 2018

THRUST




Does what it says on the tin.It's neither about its minimal design and simple graphics, nor about the unnervingly monotonous sounds of an engine thruster.The plot doesn't affect the gaming experience at all. It was done by one man from start to finish. But it's about physics and inertia and breaking a sweat while grapling the controls of your spacecraft, avoiding cave walls and thinking about your movements before you moved. It's graceful and addictive. it's timeless and unique.The cold design of the world traversed gives the player a common feel of a dystopian world without the usual   landscape and machinery visuals.It's truly an inspiration to hundreds of games that came afterwards. A game that could do with more in-game sounds and music, but hey- Rob Hubbard's title theme for the c64 version still rocks hard enough to make you ignore the above mentioned thruster sounds.




Saturday, 6 May 2017

BATTLEZONE



This game was the first to drop the vector graphic bomb on the gaming world- nothing was the same afterwards. It still looks and plays beautiful and may tickle even a present-day kid's curiosity with just enough sensory data and beauty to try it.And by beauty I mean being able to take any screenshot while playing and use it on a contemporary synthwave/electronica  album coverart before any other design. I definitely see the smooth vector display inspiring the makers of the original Tron movie as well. The game screen is divided to give the illusion of space and  shooting UFOs , tanks and missiles invokes just enough of a wargod in you to be in a state of constant excitement while playing. No wonder it stirred quite a buzz in the day.
Battlezone shouldn't be admired for its historic value but for the very play value that made it a gem among gems.