Showing posts with label PS2. Show all posts
Showing posts with label PS2. Show all posts

Friday, 19 October 2018

KATAMARI DAMACY




You're on a mission from your father, the mighty King of All Cosmos, to rebuilt the stars that he accidentally destroyed for no known reason., and you do so by using adhesive balls called katamaris, sticking many objects trolling the katamari over them until there's enough material for a  new star amassed. Naturally one has to make sure the overall shape of your "creation" stays  as "rollable" as possible in order to complete the task more successfully. Sometimes it's about a time limitation to do a task and other times it's about about specific materials used for particular stars.

With engaging soundtrack of various styles, odd and funny cutscenes, easy-to-master controls, blocky graphics that allow you to appreciate the concept and attention to details even more, its high replay value , and its absolutely magical  child-like quality, Katamari Damacy quickly proves to be a fun and unique experience for anyone who tries it. With  characters like  Kings and Princes of the Cosmos one would think a  fantasy world  would be the only obvious choice as a setting of choice, but making the Princes whereabouts mundane and common only makes the contrast suit the story even better. The fact that the game is about "mass consumption" (Takahashi) might make you look at events in the game with a new set of eyes, but this information does not tae away from your play sessions.


Saturday, 31 March 2018

SEAMAN




With my senior year of high school came the NATO bombing and a somewhat late fad for those pocket-sized pet sim clones every girl had attached to their wallet chain. Absolutely convinced  that no pet sim could ever be put to good use I came to one of my rich friend's Belgrade apartments two or three months afterwards and realised that Sega proved me wrong. Rearing a fish-like creature through its philogeny/ontogeny until a fully formed surly young man-fish starts conversing with you and making you feel like a failed father was confusing and wonderful at the same time. For a pre 00s game to have controls that primarily consist of talking into a special microphone, a life-like facial expressiveness of the main character, the impression you're left with that your character gains experience and wisdom as you talk to him on a number of serious and ludicrous topics (don't know what algorithms they used , but they did a great job here), and being able to hear some Leonard Nimoy on top of it all was a huge breakthrough for a simple game. And I still often think about the underlying themes or viewpoints the author might have wanted to express- why the fish, why the face, whether it has to do with Christianity, conformity, Creationism vs Evolutionism, a failed deiurge  or if it's just about the absurdity of family life and the distorted view that different generations might have of one another.

I wish other titles followed suit and explored  it more, maybe even develop a genre in its own right. This way we're left with AI assistants who are simly boring, and tell on you.