Showing posts with label unique. Show all posts
Showing posts with label unique. Show all posts

Sunday, 11 July 2021

Blind Drive



I always thought it would be interesting for gaming to put on some sort of physical limitation to the gaming experience so that it might herald in new forms /gaming genres. Like, eliminating one sense from the equation and letting the player's hightened experience and anxiety do the rest. In Blind Drive you get to drive a car along a main road just by using the sense of hearing. As you progress and get accustomed to the fact that you don't see the road ahead , in comes music and other distractions. Strangely enough , the experience doesn't come off as fake- despite simple graphics and limited commands available you feel genuinely entertained. Plus you can always remove the statistics from the screen and make it even more life-like and immersive. Highly recommended!

Thursday, 23 April 2020

PROGRESS QUEST




I've only recently found out about the "idle game" genre and it only proves to me that people need to enjoy or come up with new approaches and genres. Made as a parody of a famous role-playing game, the PROGRESS QUEST sets a blueprint  for the entire genre by allowing the player to set up their character at the beginning of a session and then see the game play itself out without their further  input.Truth be told, all the character's statistics and equipment play almost no role in how the action unfolds anyway. What is magical about this gem is that the "auto-attack" combat system and item acquisitions were parodied into a whole new genre. It spawned a host of games that play themselves out in real time with or without the player actually playing them...or even without their computers turned on. Fun is fun.

Saturday, 7 March 2020

DREAMS




A one-of-a-kind game-making game where possibilities are virtually endless- you can play the games others have made using Dreams, or make your own game, or improve the games others have made, and even make   clones of A and indie  titles (the Superhot clone looks fabulous!). A perfect combo where a gamer is given free rein to make a game without being a game designer, the ultimate wet dream.

Sunday, 30 December 2018

RUN AN EMPIRE




Pokemon Go was a revelation and paved the way for games to come, but very few games have ventured into this area since. Another game did go even further into getting people out of their homes and arcades for a unique gaming experience - Run an Empire does not only expand on what a strategy game could be, but it also makes the running application meaningful for those who are not diehards needing no external stimuli apart from the Sun and the track or the road..
Using a real map, players go for catching hexagonal tiles , and  running through an area marked by a hex more times than others enable the player to claim the area and build structures ,encampments objects etc. Now, I know lots of people cringe at the very thought of gamification and think games should be games and not means to achieving short-term real-life goals, but I believe Run an Empire  shows us one of the many possible ways of introducing new concepts into the stale world of gaming and dealing with the mundane in real life. At least we can now do away with boring running track routines and stops -we can look at them as checkpoints.
I wish someone else in my area played it, would love to have some competition,

Friday, 19 October 2018

KATAMARI DAMACY




You're on a mission from your father, the mighty King of All Cosmos, to rebuilt the stars that he accidentally destroyed for no known reason., and you do so by using adhesive balls called katamaris, sticking many objects trolling the katamari over them until there's enough material for a  new star amassed. Naturally one has to make sure the overall shape of your "creation" stays  as "rollable" as possible in order to complete the task more successfully. Sometimes it's about a time limitation to do a task and other times it's about about specific materials used for particular stars.

With engaging soundtrack of various styles, odd and funny cutscenes, easy-to-master controls, blocky graphics that allow you to appreciate the concept and attention to details even more, its high replay value , and its absolutely magical  child-like quality, Katamari Damacy quickly proves to be a fun and unique experience for anyone who tries it. With  characters like  Kings and Princes of the Cosmos one would think a  fantasy world  would be the only obvious choice as a setting of choice, but making the Princes whereabouts mundane and common only makes the contrast suit the story even better. The fact that the game is about "mass consumption" (Takahashi) might make you look at events in the game with a new set of eyes, but this information does not tae away from your play sessions.