Showing posts with label beat 'em up. Show all posts
Showing posts with label beat 'em up. Show all posts

Monday, 8 April 2019

APE OUT



Finally a game drummers and lovers of drums will truly enjoy! Though not necessarily a rhythm game, Ape Out follows a large ape fleeing his cage and killing guards in a facility built for biological research in a bloody beat 'em up classic. A steady-paced swinging drum chops are backed by anything you do on the screen, and so the sounds of glass breaking,foot tapping, splashing the guards against the wall or smashing things, and of bombs ticking all  add to the drum phrases that leave the player mesmerised and driven. I haven't been this impressed  by any gaming music in decades.The fact that Matt Boch decided to make the ingame music entirely around solo drumming is enough reason to try the game. The gameplay itself is never dull or repetitive, as the walls and guards are randomly generated with each try. Add the aviary perspective with extremely high walls and exceptional stylized graphics that remind me of beebop and hardbop mid-century jazz coverart and book covers of beat poets and you have a unique piece of gaming history well worth you 15 euros. Highly recommended!   




Wednesday, 18 October 2017

KUNG FU MASTER




Whether a particular movie served as inspiration for this legendary game or the whole  king fu action movie genre lent its cliches to it, there could be no doubt that Kung Fun Master changed the face of gaming and set some basic standards for side-scrolling beat-em-ups for good.
Lee is a classic kung fu hero who allows the player  to immerse themselves in a genuine kung fu experience as portrayed on big screens of the time. He displays a deliberately limited number of moves (3 kicks, 2 punches and 1 stiff jump) that require restraint, precision and patience and some getting accustomed to the game's rhythm in a player to fully appreciate it. Many contemporary kung fu/karate movie cliches crept in as well -The Caucasian girlfriend of a Caucasian fighter feeling neglected and left out due to his daily routines; a fight scene where many attackers kidnap the girl despite fighter's effort; a mysterious impotent man named after a letter who's  probably a bit too much into muscles and muscular physique and autoeroticism for  someone trying to play the role of an alpha-male; fighting inside a temple with one floor too many where fighters are literally swept off the floor; villains laughing for no reason; energy-draining Holders and little people who know kung fu; fire-breathing dragons released out of cracked spheres and poisonous snakes coming out of pots; butterflies sucking you dry and female kung fu bosses (evil disguised as beauty); enemy jams the fighter has to free himself from that are entertaining on the eyes. Add an excellent backing track,  impressive fx and graphics for a 1984 game to it all and you can easily understand why the experience of playing it in the arcade was truly magical. This  game scores high on playability and replay value with the kids of today that have tried it, and it only goes to show how good the game was.

Wednesday, 17 August 2016

COMIX ZONE



Comix Zone was a dream come true for everyone old enough to play games at the time. The appeal of this game wasn't that it was a great  beat 'em up with excellent graphics, no. The magic of this game lies in the fact that it managed to succeed where ordinary comic books failed- at being visibly interactive. Sure, there were attempts at making comic books with alternate endings and branching points in it, but this game was the first to persuade us we were in an actual comic book with many comic book cliches being laughed at (the narrator, aide,stale lines of the main protagonist and its sign-of-the-times clothes etc). Being able to physically destroy the panels and its edges and to jump from one panel to the other was the most unique thing this 13-year old has ever seen.You can't move around as freely as you'd want to throughout the world of this comic and there are pointers indicating where you should/will go , but then again if you could it would be most unappealing to you as a reader of the comic book you are playing, wouldn't it? :)