Thursday, 18 May 2017

LEMMINGS



Ported to a number of different systems, Lemmings proved to be one of the biggest video games success stories of the 90s. A simple, unique and addictive concept of successfully guiding a number of lemmings to the level's exit by assigning 8 different tasks to 8 of them while paying attention to all the others in order to get as many of them to the exit gate by navigating and changing the levels' landscape became an instant iconic title in the  Amiga universe and one of the games most readily associated with Amiga. It inspired clever games across different gaming eras, from The Lost Vikings to Max and the Magic Marker and beyond.
120 beautifully designed and well-structured levels (or 20 in a 2-player mode) with ascending difficulty level throughout are still an eye-candy and still bring genuine joy to the player.
The music could have been given greater care with arrangements and sounds, but again it was the era of the unfortunate 16bit OGTs.However, this is insignificant compared to how great this game was and still is.

Wednesday, 10 May 2017

THE ORACLE OF BACON



The famous parlour game that stood the test of time is finally available in its digital form. It is, without a doubt, far more engaging and exciting to be playing it with your friends sans computer, but the phenomenon of practicing the "6 degrees of separation" theory on Kevin Becon the actor is too great of a joy to miss if you lack available players around you. And even if you're a movie buff you'll be discovering a number of flicks you've never seen or heard of.
One day when intelligence is global we will be able to play this game linking any two persons in the world :)
You can play the game here:
http://oracleofbacon.org/




Saturday, 6 May 2017

BATTLEZONE



This game was the first to drop the vector graphic bomb on the gaming world- nothing was the same afterwards. It still looks and plays beautiful and may tickle even a present-day kid's curiosity with just enough sensory data and beauty to try it.And by beauty I mean being able to take any screenshot while playing and use it on a contemporary synthwave/electronica  album coverart before any other design. I definitely see the smooth vector display inspiring the makers of the original Tron movie as well. The game screen is divided to give the illusion of space and  shooting UFOs , tanks and missiles invokes just enough of a wargod in you to be in a state of constant excitement while playing. No wonder it stirred quite a buzz in the day.
Battlezone shouldn't be admired for its historic value but for the very play value that made it a gem among gems.


Wednesday, 3 May 2017

FOUR LAST THINGS




It was a brilliant idea to use Dutch and Flemmish Renaissance paintings and build an entire game around them. The Dutch were the first to base their art on the more  intimate and non-religious everyday subjects and non-generic landscapes, and  it was extremely clever that the author of the game used those to tell a tale of transgressions and absolution.
You're an everyday kinda bloke of poor physiognomy (which, by default, dooms one to a life of moral and spiritual decay) who comes to St.Paul's church to atone for his sins. But since the said sins were not committed in the parish this church is part of  he can't be pardoned by the cardinal, unless of course he committs sins in the parish  under their jurisdiction. So you set out on a journey of committing all of the seven deadly sins until you're worthy of consideration of a pardon.
This point-and-click adventure plays well, looks beautiful despite the awkward , almost Monty Pythonesque walk of the protagonist, and  the quest for each sin is  accompanied by carefully chosen paintings.Another aspect of the game I truly admired is the use of the contemporary vernacular and not the corresponding  Early Modern English variant. The end will find a believer a tad disappointed, but otherwise you'd be in for a real treat playing the game. It is a bit short, but the 2 hours you'll spend solving puzzles and communicating in the style of the best point-and-click classics of the 90s  is well worth your time.
There's also something else I noticed about the game -some paintings and music don't belong in the Renaissance. Putting Satie and other post-Renaissance/post-Baroque music alongside Bach, Dowland and others can't be a coincidence, there must be something the author wanted to say with this. Is the sin of lust you commit with Goya's Maja Desnuda t intended to be otherworldly and ahead of its time, does it transcend time and sin ?




Monday, 1 May 2017

911 OPERATOR




Simple ideas always win and so do interesting concepts. It was about time somebody made a 911 operator simulation. Not that anybody dreamt of being a 911 operator in a video game, but since it's here, we can say the experience comes as close to the real thing as possible... or so I'm told by an acquaintance of mine who works in the field and has played the game. You receive emergency service calls and have fire departments, police and paramedic teams you can call and dispatch. You make on-the-spot decisions on the level of urgency of received calls that range from pranks to cat problems to math homework problems to bomb threats to any type of known hazardous situations in this day and age. After downloading a map of almost any major city online, the simplified but excellent graphics intensifies the whole experience, and the fact that there are upgrades and a career mode only adds to the replay value of the title. If they only made more content  this would be the most brilliant simulation games ever made. I hope they make such upgrade one day as the game itself is well worth it.