Wednesday, 29 November 2017
EVERYTHING
When I was 9 I thought it would be great if someone made a game in which you could be a platform, a sprite, a boulder,a trap, a contraption, the hero's arch enemy or anything else but the hero. Someone beat me to it (Tim Winsky http://indianastone.twinskygames.com/ ) and the result is wonderful. I recently realised , though, that there are people who went way further than what I thought leaving the confines of your average video game concept could mean. What if you could play everything within a game and be a microorganism, a plant, an animal, a boulder, an island, a natural phenomenon, a celestial body, a galaxy and so forth, all within a single game? Add some metaphysical humour and unease ,beautiful music and passages of recorded narration by the inimitable Alan Watts and you got EVERYTHING the game. It rewards reflection and patience, and as you ascend or descend by experiencing the interconnectedness of forms in the pool of universal consciousness you realise you can listen to its thoughts, receive and sing its vibrations, and become a vibrating sequence yourself. Entering and leaving forms (even those such as oil rigs, boots and snowmen) as you gain knowledge through experience of being leaves you asking "What am I supposed to want here?" (Alan Watts again). Playing it over and over again, I suppose.
This is the best game I've ever played. Period. Nothing comes even close.
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Sunday, 12 November 2017
ANOTHER LOST PHONE : LAURA'S STORY
Feeling ill at ease with passages of deeply personal reminiscences found in artists' autobiographies?Feeling as if you're encroaching upon their privacy while catering to their self-gratification? Then this game is not for you.
We've all grown into wonderful underachievers turning to other people's woes and failures for comfort and we can't help it. If you found somebody's phone in the street, would you explore it before returning it? Would you bother looking for wifi passwords, data, e-mail and social media content, calenders and business communication to find out what happened to the owner of the phone? By exploring and testing Laura's phone to pick up the pieces you test yourself on how far you can go.
Looking at another person's smartphone through your own phone adds to the creepy Big Brother feel to the game and the concept itself is original, simple and elegant. marinating in juices of an intriguing story that unravels in a surprising way.
Tuesday, 7 November 2017
CUPHEAD
There's been a lot of nitpicking about this game. It's nothing more than a collection of bosses, the Cuphead character lacks character, we've all waited too long for this and it doesn't live up to the hype etc.Forget that.
From an era of animation that produced hundreds of cartoons that are now banned for their social,racial,chauvinist undertones comes a game celebrating the years of uncertainty and fear dressed in cuteness and duelling with the devil.The distorted world Cuphead's living in is a map, a menu for the voracious and lost, depicted with faded colours. Characters are monomaniacal and blind to anything around them.The authors have they even toned down the racial and chauvinist stereotyping of some of Max Fleischer and Tex Avery's cartoons (Mexicans, East-Europeans, Italians).They softened it down but still retained the characteristic physical features for characters and bosses. The fact that the devil is also entitled to the souls of the bosses you fight with to free your soul of smelling your own flesh roast till there's no tomorrow only goes to show you how thorough the game makers were in outlining the story. Why go there? Why not?An era that had dance marathons deserves to be presented in the form of a game as it is eerily similar to contemporary experience.There's almost an educational value to this game.
But there is so much more to this than making a threnody for the Roaring 20s and the frightening 30s - it's a fun and highly addictive game requiring skill and alertness acquired through trial and error, just like the favourties from the 80s and 90s we loved as kids. If nothing else , Cuphead should be praised for all the love, painstaking exploration and creativity put into it.
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