Tuesday, 7 November 2017
CUPHEAD
There's been a lot of nitpicking about this game. It's nothing more than a collection of bosses, the Cuphead character lacks character, we've all waited too long for this and it doesn't live up to the hype etc.Forget that.
From an era of animation that produced hundreds of cartoons that are now banned for their social,racial,chauvinist undertones comes a game celebrating the years of uncertainty and fear dressed in cuteness and duelling with the devil.The distorted world Cuphead's living in is a map, a menu for the voracious and lost, depicted with faded colours. Characters are monomaniacal and blind to anything around them.The authors have they even toned down the racial and chauvinist stereotyping of some of Max Fleischer and Tex Avery's cartoons (Mexicans, East-Europeans, Italians).They softened it down but still retained the characteristic physical features for characters and bosses. The fact that the devil is also entitled to the souls of the bosses you fight with to free your soul of smelling your own flesh roast till there's no tomorrow only goes to show you how thorough the game makers were in outlining the story. Why go there? Why not?An era that had dance marathons deserves to be presented in the form of a game as it is eerily similar to contemporary experience.There's almost an educational value to this game.
But there is so much more to this than making a threnody for the Roaring 20s and the frightening 30s - it's a fun and highly addictive game requiring skill and alertness acquired through trial and error, just like the favourties from the 80s and 90s we loved as kids. If nothing else , Cuphead should be praised for all the love, painstaking exploration and creativity put into it.
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