Saturday, 7 March 2020
DREAMS
A one-of-a-kind game-making game where possibilities are virtually endless- you can play the games others have made using Dreams, or make your own game, or improve the games others have made, and even make clones of A and indie titles (the Superhot clone looks fabulous!). A perfect combo where a gamer is given free rein to make a game without being a game designer, the ultimate wet dream.
Wednesday, 12 February 2020
AI DUNGEON
In the early-to-mid 80s textual adventures were almost as equally popular as arcade titles as they allowed for the imagination spread its wings. The players would easily transport themselves into some imaginary world and didn’t even require the accompanying images that some late 80s titles had. There was one thing that kind of spoiled the fun - you were extremely limited in your variety of answers and actions and syntax and the content that the author of the adventure intended for you. We would nevertheless have a go at writing obscenities or absurd instructions in hope of triggering an intelligent response. Enter AI Dungeon.
This game allows you to make any appropriate or inappropriate comment, action, detour, and anything you type gets immediately recognized and responded to by AI. There are virtually no limits as to what you could write on the screen. As a result, the main story frame, if there be any, can be cut short as many times as you like with as many bizarre things as you like. I sense this game could even be a great creative writing exercise on how many new narrative episodes or subplots to add without completely destroying the main plot.
This is exactly what we;ve always wanted from a textual adventure. A genuine breakthrough.
Monday, 27 January 2020
KIDS
The second interactive animation by Michael Frei and Mario
von Rickenbach presents another compelling meditation on the human condition.
This time it has to do with crowd mentality and the clean slate mind of a
child. Growth implies conformity and willing to fall over the precipice if
others do so. Even if they reject to follow others they will eventually be
misled by somebody else. The dark chasms kids fall into
is dark and milky and resembles intestines, and digestion is painful. It is
invigorating to participate in a massive flapping of hands or singing in unison
or swimming through dark waters of life in company, but do our attempts at
establishing connection with others really bring us any closer to understanding
our own life? Or could this game be about something else entirely?
Wednesday, 22 January 2020
PLUG AND PLAY
I thought it was time people used actual video art/ video works in gaming. Sure, Plug and Play is confusing and outright bizarre as a video game , but it works perfectly well as a piece of art sending a powerful message to the viewer,the player. A nightmarish meditation on connectivity and isolation where people and circumstances are sockets,plugs,coins and fingers shows us a life full of half-uttered sentences,emotional and verbal outbursts,the hurting within and outside groups, and all of that is exceptionally depicted with brilliant , hand-written animations and the sparse sound and musical accompaniment highlights.This interactive animation has come closest to a true game of art I've ever seen.
Friday, 10 January 2020
MOSAIC
Any game that dares tackle whatever is mundane in our own lives
deserves our utmost respect. And if it happens to do so in a visually
compelling way it is bound to become a classic. Though your life might not be
as bleak, you’ll see aspects of your nameless protagonist’s life that are
readily identifiable. The tasteless meals, the meaningful corporate life of
chasing other people’s rainbows, the joyless world of meaningless social
interactions and relations, the bland and empty entertainment-everything’s
there. The compendium of useless actions and toils is further emphasized by
clunky controls and 3d graphics and music that comes off as both optimistic and
claustrophobic. It is by putting up a mosaic of your mundane life that you become aware of the
need to change it. In truth, I was expecting something else by becoming
proactive, something more daring and unrestrained, a bolder statement
against the world that made the
protagonist a shadow of his former self as a perfect ending for this beautiful short
game. Or maybe the game was supposed to let us know that misery always remain part of our existence, whether or not you pull the plug. No game’s perfect, right? Games are just games.
Monday, 23 December 2019
LIFELIKE
Lifelike is a meditative game exploring a microcosm of interacting particles where shapes, frequencies and sounds make the meat of this exceptional game. Guiding a bundle of light you touch ,collect and interact with other particles or beings producing soothing melodies or respect their decision to interact with you the way they want to. It's as much about immersing yourself into this wonderful world as it is about the ease and elegance of the game mechanics and discoveries of any particularities of movement or interaction that awaits you. All this bright bioluminescence washing over you is accompanied by an incredible game soundtrack by the inimitable Loscil introducing new melodies with each track/level to accompany new forms of interaction, making Lifelike a highly immersive experience.
SUPERLIMINAL
Superliminal
This is a game about perspective and our perception of it
that uses a lucid dream as a concept as much as it is a mockery of modern
attempts to solve individual problems by exploring the depths of the
subconscious. Yes, there’s a good bit of the Stanley Parable and Portal in it,
but it’s to be expected since all three explore the hopelessness of the human
condition. There’s so much that makes Superliminal a
unique gaming experience. You manipulate perspective and objects by placing
objects above or below you to make them bigger or smaller in order to solve
spatial puzzles in each room. The game designers experiment with game’s mechanics
and other physical aspects of its world as you progress making you confused and
disoriented, and this is also part of Superliminal’s charm. No amount of stale
dialogues or seemingly awkward treatment of subjects and philosophies can
change the fact that you’re partaking in a unique gaming experiment treating
gaming, happiness and life.
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